Posts

Showing posts from December, 2020

Making a game without the game

Image
      Everyone knows and appreciates the hard work that goes into delivering a functioning and fun game. You can realize after trying a few games out that some are better designed than others and it has that special something. That special spark that makes it so much more enjoyable than its counterparts. These are fantastic traits to have but they are not the only factors that make a game great. Consider the parts of the game that aren't the development or the artwork.      Consider the audience the game is marketed towards and consider the niche it fills in the current environment.     To the first question, consider the audience, this asks to whom is the game supposed to attract? What type of people do the designers imagine playing this game? It is overambitious not to mention unreasonable to expect that your game appeals to absolutely everyone. Peoples' tastes and desires range so differently from each other that one game that fits everyone probably just fits nobody instead.

Competitive games, the skill ceiling and floor

Image
       What sets competitive games apart from other types of games? There are so many different types. There is shooters, role-playing, top-down, etc. They are all so drastically different and yet they can be classified as competitive as the best in the world fight for sometimes quite large amounts of money. To add on to this thought, why are the competitive games also the extremely popular games? What makes them appeal to the casual player just as much as the top-end professional. I would consider the presence of the skill ceiling and the skill floor.      We aren't building a skill based house no matter how architectural this sounds. These two terms refer to the accessibility of a particular game. The skill ceiling represents exactly how much potential a game has when played by a professional. In other words, if a person pilots the game mechanics perfectly, how much more effective are they than someone who is a complete beginner? On the flip side, the skill floor represents the b